Started my journey in 2008 as a hobby, I initially delved into the realm of programming by experimenting with C++ projects, exploring multiple graphical libraries such as OpenGL, Allegro, SFML, and more. Currently, my focus has shifted towards specializing in the creation of immersive gaming experiences through the utilization of Unity, where I continue to explore new avenues for innovation and creativity.
I am fully dedicated to the creation of games, graphic applications, and immersive VR experiences, while also embracing challenging projects with enthusiasm. I am always thrilled by the idea of diving into stimulating projects that provide opportunities for pioneering innovation. My relentless dedication to delivering exceptional results keeps me driven and motivated.
Eight years of Unity experience, initially on desktop and mobile projects. Focused on VR for the last two years, specializing in immersive experiences tailored for VR platforms. Skilled in designing and optimizing VR mechanics within Unity for seamless and engaging applications.
Over the past few years, my primary area of focus has been on VR technologies. Throughout this time, I have actively engaged with a diverse array of VR devices, including: HTC Vive Pro 1 & 2, Varjo XR-3, Meta Quest 2 and Meta Quest Pro.
Although I primarily focus on other technologies, I've utilized Godot for creating multiple prototypes, as well as for developing and launching a game on Steam. This hands-on experience has deepened my understanding of Godot's capabilities, including scene design, scripting, and asset integration.
C++ was the language that introduced me to programming fifteen years ago. Since then, it has been a versatile tool in my toolkit, utilized across a wide array of projects. From Arduino projects to developing graphical applications with OpenGL and other graphical libraries, C++ has been at the core of my diverse programming projects.